The Official Footstep Packs (OFP)
Under construction. Coming soon!
In this page I planned to distribute FREE footstep packs as a complimentary item for your purchase! They are not here right now, I expect to get this sorted before the middle of this year.
In the package, I have also included a subset of packs I planned to distribute here as far as reasonable package size allow. Please take a look inside Samples~.zip
in your purchase. More details about Samples here.
Distributing footsteps is awesome!
I did something like this for Tiny Ambience, distributing free ready-to-use ambience that I recorded, processed, and packaged myself. It is called OAP over there (Official Ambience Packs). I would like to continue that in Modular Footstep and it is called OFP (Official Footstep Packs) here.
The same as ambience, footsteps are fairly genre agnostic. (Comical footstep exists, but usually realistic one work as well in cartoonish game.) I think these free packs will benefit wide range of games.
Though you can certainly take out only my .wav
files to use in other footstep solutions (I'm sad), I have also prepared FootstepBehaviour
made from those files. They are ready to be the resolver target which you config in your Surface
asset.
Even if you are planning to record your own footsteps, you can still use them as a quick placeholder as well while in-development.
Gears & specifications
- Zoom H4n.
- Stereo, Sample rate 96 kHz, 24 bits per sample.
- I have no foley room, all are recorded on real world location then heavily processed with RX9 software to be usable in games.
- All clips are normalized to -6 dB regardless of usage. (e.g. Tiptoeing clip is as loud as stomping clip.)
- All clips has small fade out applied on both ends.
Release format
When you download a "pack" and unzip it, this folder structue is inside that archive :
OFP005_Construction Gravel/
├── Clips/
│ ├── FEETHmn-FlipFlops Walk_Gravel, Flip Flops, Walk_ModFst_OFP005_1.wav
│ ├── FEETHmn-FlipFlops Walk_Gravel, Flip Flops, Walk_ModFst_OFP005_2.wav
│ ├── FEETHmn-FlipFlops Walk_Gravel, Flip Flops, Walk_ModFst_OFP005_3.wav
│ └── ...
├── FootstepBehaviours/
│ ├── OFP005_Gravel A_Flip Flops_Walk.asset
│ ├── OFP005_Gravel B_Flip Flops_Walk.asset
│ └── ...
├── Images~/
│ ├── Image1.jpg
│ ├── Image2.jpg
│ └── ...
└── package.json
Clips : A folder containing all the
.wav
files. These are named following the Universal Category System (UCS) standard. Read more about this here. They all have.meta
files generated too, for the next folder.FootstepBehaviours :
.asset
files in this folder areScriptableObject
ofFootstepBehaviour
type. Paired.meta
files are also generated, and they also references.meta
files of.wav
files inside Clips folder.You can use both
.asset
and.meta
or you can copy just the.asset
to your project so it generates a new GUID identity. (If in the future I decided to update any pack, I guarantee that I will not touch any old.meta
files.)Asset naming convention inside this folder :
[PackName]_[SurfaceDescription]_[StepperDescription]_[StepperAction].asset
Images~ : An unimporting folder to store an image of record site where I obtain the clips in Clips folder. They are referenced by the
package.json
file.package.json : My own format of package manifest. It is documented here.