The Official Ambience Pack (OAP)
This is still under construction! Coming soon!
As a thanks for purchasing the package, here I planned to distribute self-recorded ambiences for free!
Why sharing ambiences is awesome?
Ambience are versatile and is fairly genre agnostic. They could be reused across games without being too obvious.
When you purchase something like music or 3D model from Asset Store, you must match style or consider about originality. If you use them as-is too much, your game may ended up unoriginal!
Ambiences on the other hand could blend in rather easily because they are so subtle. They also transcend across genre easily. (e.g. There is less distinction for "anime" desert ambience and "realistic" desert ambience, compared to shaders, models, or music.)
I think having ambience resource available for free will benefit community greatly. (And they run light and flexible with Tiny Ambience!)
I am also doing similar thing for Modular Footstep, distributing Official Footstep Pack (OFP) for free to complement your purchase.
Personal goals
I would like to keep doing field recording as a hobby. Some kicks of motivation are always helpful. I think being an owner of Tiny Ambience takes me to a unique position to pursue that goal :
- Since Tiny Ambience is a paid product, these can always be released and updated for free without compromising monetary motivation to record, since they indirectly advertise the plugin the more I do it. (Though you can use them with other stuff, they are at their best with Tiny Ambience!)
- Packaging ambience for sale is a lot of maintenance work. And I would have to name the pack and forced to record only "useful" ambiences. Releasing them for free is better in the long run as far as hobby is concerned, I can record whatever I want to try.
- Being a free complimentary item to the plugin remove some stress of meeting standards, allows me to use sub-optimal gears, and learn to edit better along the way. If I sell them, experienced sound engineers bought it, and they aren't happy with the quality, I would have to take the blame and possibly process the refund...
Gears & specifications
Zoom H4n.
Stereo, Sample rate 96 kHz, 24 bits per sample.
I have no foley room, all are recorded on real world location then heavily processed with RX9 software to be usable in games.
All clips are normalized to -6 dB, regardless of their usage. This make some clips that are meant to be quiet or layered behind something else obnoxiously loud when listen to it alone! (Most ambiences are like this.)
However game engines (not limited to Unity) can only reduce volume, not increasing it. Make it loud in the first place is more flexible. Tiny Ambience provide plenty of tools to scale down the volume.