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Class AmbienceLayer

The most granular asset type in Tiny Ambience. Represent one kind of looping sounds inside a complete ambience. Each one can be in one of 3 different modes with different strength : Looping Clip, One Shot Program, or Timeline.

When multiple layers stacked together they become an Ambience.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
UnityEngine.Playables.PlayableAsset
UnityEngine.Timeline.TimelineAsset
AmbienceLayer
Namespace: E7.TinyAmbience
Assembly: E7.TinyAmbience.dll
Syntax
[CreateAssetMenu(menuName = "Tiny Ambience/Ambience Layer", order = 1)]
public class AmbienceLayer : TimelineAsset, IPlayableAsset, ISerializationCallbackReceiver, ITimelineClipAsset, IPropertyPreview
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A Unity plugin by 5argon from Exceed7 Experiments. Problems/suggestions/contact : 5argon@exceed7.com Discord Unity Forum