Class AmbienceLayer
The most granular asset type in Tiny Ambience. Represent one kind of looping sounds inside a complete ambience. Each one can be in one of 3 different modes with different strength : Looping Clip, One Shot Program, or Timeline.
When multiple layers stacked together they become an Ambience.
Inheritance
System.ObjectUnityEngine.ObjectUnityEngine.ScriptableObjectUnityEngine.Playables.PlayableAssetUnityEngine.Timeline.TimelineAssetAmbienceLayerNamespace: E7.TinyAmbience
Assembly: E7.TinyAmbience.dll
Syntax
[CreateAssetMenu(menuName = "Tiny Ambience/Ambience Layer", order = 1)]
public class AmbienceLayer : TimelineAsset, IPlayableAsset, ISerializationCallbackReceiver, ITimelineClipAsset, IPropertyPreview